Genre enthusiasts won't find much new here in terms of structure and design, but those who appreciate a fast-paced, four-player brawler with plenty of moves, levels, and customization options will thank their stars and garters for the effort. In addition, the game features hidden characters, timed challenges, and character art to unlock, and there's always the added incentive to create new teams to improve their stats and gear. There are multiple difficulty settings and side objectives to complete that shape the storyline in surprising ways. The distinguishing aspect of Marvel: Ultimate Alliance, other than the huge amount of cameos and assortment of playable characters, is its replay value. How you fight is dependent on the character's core abilities, which can be customized to a degree by picking up new costumes and purchasing enhancements with credits found throughout each stage. You can disarm enemies, grab them, throw them, use projectile attacks, perform air smashes, unleash different super powers, and much more. That the action remains fun from start to finish is due to the characters themselves, whose moves are diverse enough to make you forgive the game's repetitive nature. While there are light role-playing elements, they take a back seat to smashing crates, advancing through linear, maze-like levels, and whacking the stuffing out of enemies. The design closely follows nearly every overhead-view action title before it, as players pummel throngs of enemies, throw switches, solve crate-sliding puzzles, and engage in cinematic boss fights requiring timed button presses to exploit specific weak points. Doom has assembled a rogue's gallery of Marvel villains for his nefarious purposes, and Nick Fury has united the best and brightest of Marvel's superheroes to stop him. The game is divided into five acts, each offering multiple stages in an assortment of themed worlds. Players begin with a party of Captain America, Spider-Man, Wolverine, and Thor, with the option to swap out characters at access points on each level. Fans of Gauntlet Legends, Baldur's Gate: Dark Alliance, and the developer's previous X-Men Legends series will want to run, fly, or swing to their nearest store and procure a copy for a clobberin' good time. That trend continues with Marvel: Ultimate Alliance, a near dream lineup of heroes and villains in classic beat-'em-up action. While comic book-based video games have traditionally been weaker than Tony Stark's ticker, Activision has enjoyed fantastic, amazing, and incredible success with its Marvel licenses.Marvel Ultimate Alliance 1 and 2 are available now for PC, PS4, and Xbox One. The DLC for the first game in the series will be arriving sometime in the next couple of weeks. In addition to this, Activision announced that all the DLC for Marvel Ultimate Alliance 2 will be arriving for free to those who purchased either the game standalone or with the bundle that includes the first Ultimate Alliance. UI updates and fixes for desync/disconnection issues when playing online.Improvements to player invitations for Marvel Ultimate Alliance.General improvements to audio and fixes for the crackling sounds.Controller mapping improvements that address both Xbox One and Xbox 360 buttons, triggers, and a problem specifically with the A button.While it may not fix everything that players have noticed is wrong, it is certainly a good start. With the negative feedback of Marvel Ultimate Alliance on PC, the first patch has been made and released. Looks like we’re about to see some changes to this little mess. While fans of the beat’em up title were happy to see a revamped version of the game, those who purchased it on PC were disappointed to see it riddled with glitches and bugs. It was only late last month that Marvel Ultimate Alliance had an upgraded version released on the PS4, Xbox One, and PC.
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